
A series of micro-games exploring our relationship with AI as the next iteration of collective, supra-human structures. The focus is not LLMs, but the human perspective — how we perceive AI as both a competitor and a potential successor; as a catalyst for collective thinking, and as a companion for solitary daydreaming.
These nugget-sized experiments — part game prototypes, part art and research projects — were developed relying heavily on Claude Code, making the project self-referential. Vibe coding enables a more sustained, hands-on practice that complements my theoretical inquiries.
In the games, I chose not to frame AI in the usual way, as human-like intelligence, but rather as a digital Leviathan — a synthesis of collective knowledge and behaviour. The games reactualize an old and enduring question: are we crushed by the supra-human structures we create — culture, institutions, collective thought — or are we sustained by them?
All code is public, and gameplay logs are openly available, with the aim of encouraging further research on the subject.
Games: