3D modelling, AI-generated visuals and soundscapes.
June – December 2025
Virtual worlds in video games are most often designed to appear extraordinary, to fill us with wonder, and yet they have no taste. Read the rest Virtual World Cuisines
3D modelling, AI-generated visuals and soundscapes.
June – December 2025
Virtual worlds in video games are most often designed to appear extraordinary, to fill us with wonder, and yet they have no taste. Read the rest
AI-generated videos and electronic music
November 2025
Inspired by years I spent observing ravers in clubs and open-air festivals.
Artificial intelligence is my companion in this recreation—
lost in hallucinations, as incapable as I am of understanding the crowd:
its search for dopamine, for idols, for magic;
its chase for once-in-a-lifetime moments—the sunrises, the ecstasy and drone-captured footage.
Short animated film
November 2025
In a not-so-distant future, a family confronts its strangely intimate relationship with AI. This short sci-fi animated film unfolds in a Paris reshaped by climate change, where the Eiffel Tower — once a symbol of faith in technological progress — now stands in stark contrast to a world ruled by data centers and robots.
Food Court is a philosophical diary of eating out. In this short essay, traditional and industrial dishes serve as a starting point for exploring the tension between authenticity and fast food — from Big Macs, pizzas and ramen to Starbucks, croissants and artisanal ice cream.
Queue up to see the Mona Lisa
Virtual experience, AI-generated 3D mona lisa model and French accordeon soudtrack
October 2005
Art in the age of mass tourism, where culture is delivered in containers.
Version 3.0 (November 2025)
Humans and their Errors is a philosophical essay on wandering.
My premise, paradoxical in itself, unfolds through scenes of ordinary life. Existence is erroneous, and it is from this ‘ontological error’ that our freedom arises.
Version 3.0 (November 2025)
Digressive Society is a philosophical essay that invites us to rethink how we live together and proposes an alternative to totalising narratives and dogmas of all kinds.
Blending 3D and AI for creative storyboarding.
Shotblockr is a prototype built with the Flux Kontext[max] API. It explores how 3D tools and generative AI can work together to streamline the storyboarding process.
Runner-Up Winner – “Agentic Workflows for the Future of Work” track at Raise Your Hack hackathon (July 2025).
The prototype simulates the most toxic workplace imaginable (yes, The Office) to test whether an AI participant can improve group dynamics during brainstorms.
I remain still
and wonder if the plant hears my laments.
Je demeure immobile,
et me demande si la plante entend ma peine.
Soundscape, 3D scans, objects and videos generated with AI (InstantMesh & RunwayML)
July 2024
I will never be an astronaut, and it has never been my dream.
If I had pursued that goal since childhood, I might have become one, but that’s not certain, and it doesn’t make me sad.
May 2024
Uncanny valleys are filled with glitches. Downtown erupts in flames, and street fights are broadcast live on television. But nothing could distract the pair of rabbit and bear monsters, captivated by the awe-inspiring vastness of the universe.