Demoing Replay Factory during the heatwave at Artifexlab Paris and the Théâtre de l’IA.
Replay Factory continuously generates AI-produced 3D environments from memories, dreams, and shared inquiries. The work explores generative space as an opportunity for gathering, therapeutic reflection, and creativity. Canicule
Demoing Replay Factory during the heatwave at Artifexlab Paris and the Théâtre de l’IA.
Replay Factory continuously generates AI-produced 3D environments from memories, dreams, and shared inquiries. The work explores generative space as an opportunity for gathering, therapeutic reflection, and creativity.
Living with my obsessions and creatures: flip-flop posters, hand-cleaner dispensers, and monster toys.
The Replay Factory continuously generates AI-produced 3D environments from memories, dreams, and shared inquiries. The work explores generative space as an opportunity for gathering, therapeutic reflection, and creativity.
Audiences can either watch these scenes unfold on a screen or navigate the generated environments themselves, circling through them repeatedly as a way of celebrating, reflecting, exploring, or reenacting the many dimensions of a chosen theme.
Moving images and AI-generated 3D scenes, June 2026
Gold coins, magical swords and precious stones.
I chase rewards to keep going, to feel accomplished, to function correctly. One moment I am collecting treasure and saving kingdoms; the next I am chasing another hit of dopamine.
Moving images and AI-generated 3D scenes, June 2026
Oddballs, glitter and greasy food
London after dark is pure nonsense: fancy dress, people-watching, and the occasional existential conversation with a stranger at 2 a.m.
I’ve always felt slightly awkward in cocktail conversations. There’s a real art to pleasing a crowd without sounding bland — saying something easy to grasp, yet distinctive enough to reveal a bit of personality and invite others to continue the exchange.
Winner of the KXSB
I use AI to polish my posts. It has become almost a reflex, that small doubt creeping in, the need to double-check, to ask for a second opinion.
But when everything gets averaged — as LLMs do through statistical operations — the result isn’t necessarily better.
Point and click to connect to Wi-Fi, and let your mind dissolve into the wireless network.
A wry and poetic evocation of Wi-Fi, mobile signals and connected life.
Virtual reality micro-game, generative video and audio
February 2026
↓ version francaise ↓
Screenshot
A series of micro-games exploring our relationship with AI as the next iteration of collective, supra-human structures. The focus is not on LLMs themselves, but on the human perspective — how we perceive AI as both a competitor and a catalyst for collective thinking.
3D modelling, AI-generated visuals and soundscapes.
June – December 2025
Virtual worlds in video games are most often designed to appear extraordinary, to fill us with wonder, and yet they have no taste.
AI-generated videos and electronic music
November 2025
Inspired by years I spent observing ravers in clubs and open-air festivals.
Artificial intelligence is my companion in this recreation—
lost in hallucinations, as incapable as I am of understanding the crowd:
its search for dopamine, for idols, for magic;
its chase for once-in-a-lifetime moments—the sunrises, the ecstasy and drone-captured footage.