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Sailor Moon is Superflat

December 2011 Sailor Moon (1992–1997) transcended Japanese anime and reached a pure state of corrosiveness. Sailor Moon is an artificial flavouring substance: superficial, highly satisfying and addictive. It is, more than any of Takashi Murakami‘s works of art, the best illustration of his superflat art movement, depicting “the shallow emptiness of Japanese consumer culture”. Read the rest
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What can Lawmakers Learn from Lean UX?

Can lean software development techniques (such as Scrum, Test-driven development, and UX-driven design) both increase government effectiveness and improve citizen engagement? London (UK) and Toronto Participants: Dazza Greenwood, Lecturer & research scientist at the MIT Media Lab, @DazzaGreenwood Joshua Stark, Head of operations and legal at Ledger Labs, @jjmstark Marina Korneeva, UX evangelists, Daveta co-founder, @MarinaTO9 Keith McDonald, Public engagement consultant, @SherylsCrush Christien LevienFounder of the Legal Swipe app, @ChristienLevien James Moore, Co-founder of F-LEX, @reducingwip Mark Lizar, Founder and CEO of Smart Species, @smartopian Moderators: Cyprian Bruck & Christophe Bruchansky See the slides In collaboration with: Legal Hackers Toronto
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Theme 3: Chronology in video games

Text by Mathias Jansson How old is Super Mario and how long is a life in video games? Mario Gerosa and Jennifer Grace-Dawson’s paper, Chronology and Historicization in Virtual Worlds and Video Games, begins with what seems to be an obvious statement: “Time in virtual worlds is not the same as in real life: in virtual worlds there is a different experience of time.”  Read the rest