The Replay Factory produces a continuous stream of AI-generated 3D scenes based on a memory, a dream, or a shared inquiry. It can function as a gathering space, a therapeutic device, or a creative tool. Read the rest Replay Factory
The Replay Factory produces a continuous stream of AI-generated 3D scenes based on a memory, a dream, or a shared inquiry. It can function as a gathering space, a therapeutic device, or a creative tool. Read the rest
Moving images and AI-generated 3D scenes, June 2026
Gold coins, magical swords and precious stones.
I chase rewards to keep going, to feel accomplished, to function correctly. One moment I am collecting treasure and saving kingdoms; the next I am chasing another hit of dopamine.
Moving images and AI-generated 3D scenes, June 2026
Oddballs, glitter and greasy food
London after dark is pure nonsense: fancy dress, people-watching, and the occasional existential conversation with a stranger at 2 a.m.
I’ve always felt slightly awkward in cocktail conversations. There’s a real art to pleasing a crowd without sounding bland — saying something easy to grasp, yet distinctive enough to reveal a bit of personality and invite others to continue the exchange.
Winner of the KXSB
I use AI to polish my posts. It has become almost a reflex, that small doubt creeping in, the need to double-check, to ask for a second opinion.
But when everything gets averaged — as LLMs do through statistical operations — the result isn’t necessarily better.
Point and click to connect to Wi-Fi, and let your mind dissolve into the wireless network.
A wry and poetic evocation of Wi-Fi, mobile signals and connected life.
Virtual reality micro-game, generative video and audio
February 2026
↓ version francaise ↓
Screenshot
A series of micro-games exploring our relationship with AI as the next iteration of collective, supra-human structures. The focus is not on LLMs themselves, but on the human perspective — how we perceive AI as both a competitor and a catalyst for collective thinking.
3D modelling, AI-generated visuals and soundscapes.
June – December 2025
Virtual worlds in video games are most often designed to appear extraordinary, to fill us with wonder, and yet they have no taste.
AI-generated videos and electronic music
November 2025
Inspired by years I spent observing ravers in clubs and open-air festivals.
Artificial intelligence is my companion in this recreation—
lost in hallucinations, as incapable as I am of understanding the crowd:
its search for dopamine, for idols, for magic;
its chase for once-in-a-lifetime moments—the sunrises, the ecstasy and drone-captured footage.
Short animated film
November 2025
In a not-so-distant future, a family confronts its strangely intimate relationship with AI. This short sci-fi animated film unfolds in a Paris reshaped by climate change, where the Eiffel Tower — once a symbol of faith in technological progress — now stands in stark contrast to a world ruled by data centers and robots.
Food Court is a philosophical diary of eating out. In this short essay, traditional and industrial dishes serve as a starting point for exploring the tension between authenticity and fast food — from Big Macs, pizzas and ramen to Starbucks, croissants and artisanal ice cream.